How NHL Teams Can Build Their Own Transmedia Empire (Comics, Games, Shows)
Turn club lore into cross-platform IP. A step-by-step playbook for NHL teams to partner with studios and agencies, monetize merch and diversify revenue in 2026.
Turn Your Club Lore Into Revenue: A Practical Transmedia Playbook for NHL Teams
Hook: Fans crave stories. Yet most clubs leave priceless locker-room lore, legendary plays, and cult-favorite players collecting dust. That gap is a lost revenue engine — and a strategic opportunity for NHL teams ready to build a transmedia empire that powers merch, memberships, and global audience growth.
The big problem: fragmented IP, slow monetization
Right now many teams run separate silos: marketing, merchandising, content, and licensing. That slows innovation and weakens negotiating power with studios and agencies. In 2026, with transmedia outfits and agencies like WME actively packaging IP into cross-platform deals, teams that act fast can capture outsized value.
'The Orangery signing with WME shows a new era for boutique transmedia studios that can turn niche IP into global franchises.' — Variety, Jan 2026
Why transmedia matters in 2026
Three trends make transmedia an urgent strategic play for NHL clubs:
- Agency-Driven Packaging: Agencies such as WME are signing boutique studios that specialize in comics, graphic novels, and serialized IP development. That increases demand for fresh, brand-aligned club stories.
- Fan Spending Shifts: Fans now buy experiences and stories, not just jerseys. Limited-edition narrative drops sell out faster than baseline merch.
- Tech-Enabled Formats: High-quality episodic podcasts, animated shorts, AR experiences in arenas, and mobile narrative games are cheaper to prototype and distribute than ever.
Strategic Framework: 7-step playbook to build a club transmedia empire
This is a plug-and-play framework any NHL club can follow. Each step includes practical actions and deliverables so teams can move from idea to revenue without getting lost in licensing jargon.
1. Audit and prioritize your Club IP (0–3 months)
Start with a disciplined inventory. Identify stories, characters, artifacts, and visual assets that already resonate with fans.
- Run a cross-department IP audit: marketing, community, archives, PR, and merchandising.
- Score assets by emotional resonance, uniqueness, and scalability. Prioritize locker-room legends, iconic rivalries, fan-created chants, and mascot lore.
- Map legal ownership: player names vs. club-owned characters vs. fan-created content.
Deliverable: an IP scorecard and a 12-month priority list for pilot projects.
2. Build a transmedia partnership kit (1–2 months)
Studios and agencies want clarity. Create a concise partnership kit that sells the club's potential as IP — and the business terms you prefer.
- Include fan-demographic data, merch sell-through stats, social engagement benchmarks, and ticket-holder profiles.
- Showcase existing creative assets: photos, short-form video, soundbites, and archival material.
- State rights you will or will not license: name/image/likeness (NIL) rules, player approval windows, and regional restrictions.
Deliverable: a two-page pitch deck and a legal pointer list to attach to outreach emails.
3. Select the right creative partner (2–4 months)
Not all studios are the same. The Orangery signing with WME is an example of how boutique transmedia houses pair strong visual storytelling with agency reach. Your strategic choice should match format, scope, and appetite for IP risk.
- Comic/Graphic-Novel Partners: Ideal for lore-rich club universes that can be visualized — think origin stories and stylized retellings.
- Game Studios: Choose mobile-first or mid-core developers for narrative-driven experiences tied to collecting and customization — work with toolkits and partners in the creator toolbox space.
- Audio/Podcast Producers: Fast to market and excellent for behind-the-scenes storytelling and fan interviews.
- Animation Houses: Best when you want broad family appeal and IP that can move into toys and apparel.
Actionable tip: shortlist 3 partners per format, run creative auditions with a 2-week paid brief, and evaluate on story sensibility, merch vision, and IP-protection discipline.
4. Negotiate licensing deals with rights retention in mind (2–6 months)
Licensing is where teams make or lose long-term value. Aim for partnership structures that share upside while protecting future use.
- Prefer co-development or joint-venture agreements for high-value IP. That keeps the club on the cap table for future media adaptations.
- Include reversion clauses: if a partner doesn't hit milestones, rights revert to the club.
- Define merch windows and product categories explicitly: apparel, collectibles, equipment, digital goods.
- Set approval timelines for player NIL and creative use to avoid delays.
Sample clause checklist to include in term sheets:
- Revenue split by channel (comics, games, shows, merch)
- Minimum guarantee vs. royalty-only structures
- Approval rights for brand usage and product design
- Reversion on inactivity and anti-fragmentation clauses
5. Prototype fast: launch a flagship narrative and merch capsule (3–9 months)
Pick one format to prove concept. Comics and short-form games are ideal pilots because they are relatively low-cost and highly shareable.
- Example pilot: a 4-issue graphic novella about a local rivalry, bundled with a limited-run jersey patch and an enamel pin collectible.
- Use a staggered release: teaser art, single-issue drops, then a collected edition with signed copies and premium merch.
- Leverage ticketing: offer early-access bundles to season-ticket holders and fan clubs.
Key metrics: pre-orders, email sign-ups, social shares per post, and merch sell-through within the first 30 days.
6. Scale with omnichannel merch and retail strategy (6–18 months)
Transmedia success is measured by how well it converts into products and experiences. Your merch strategy must be nimble, data-driven, and fandom-first.
- Design pipelines: rapid prototyping to small-batch runs for limited drops, then scale successful SKUs into mainstream lines.
- Own the DTC funnel: exclusive drops in the team store, early access for members, and cross-promotions with arena concessions.
- Licensing to third-party merch partners: keep core collections in-house while licensing lifestyle products like footwear or home goods.
- Use tiered scarcity: numbered editions, artist-signed runs, and arena-only items.
Actionable merchandising ideas tied to transmedia content:
- Character-driven goalie masks and replica sticks based on comic heroes
- Collector's boxed sets with graphic novels, crests, and retro-style jerseys
- AR-enabled apparel that unlocks short animated scenes when scanned
7. Activate community and measurement (ongoing)
Transmedia pays off when communities become co-creators. Open channels for fan storytelling and measure everything.
- Host narrative writing contests and art jams with rewards tied to merch and game inclusion.
- Run community beta tests for games and story arcs; include fan decisions in serialized narratives — and use local micro‑events to surface early adopters.
- KPIs to track: average revenue per fan, membership retention, merchandise sell-through by drop, and earned media value from editorial placements.
Business models and revenue diversification
Transmedia opens multiple revenue lanes. The smart club will layer them rather than rely on a single stream.
- Direct merchandise sales: limited drops, premium collectibles, and character-led product lines.
- Licensing revenue: flat fees, royalties, or co-production shares for adaptations and third-party merch.
- Subscriptions & memberships: paid tiers with early access, exclusive content, and physical collector benefits — look into micro‑subscriptions and creator co‑ops as an operating model.
- In-arena monetization: immersive shows, AR scavenger hunts, and collectible redemption experiences — combine with hybrid live playbooks like hybrid studio approaches.
- Media rights: deals for animated series, docuseries, or streaming adaptations — often negotiated via agencies like WME.
Creative best practices: Protect the club's brand while pushing creative risk
Balance authenticity with brand safety. Fans reject mechanical corporate storytelling. They reward authenticity and vulnerability.
- Let players and alumni be protagonists. Their involvement increases credibility and opens NIL monetization when handled correctly.
- Keep merchandising decisions aligned with core brand aesthetics, but allow sub-brands to experiment with edgier designs for new audiences.
- Use creators from the fan community as co-creators to preserve fan voice and generate grassroots hype.
Legal, NIL, and compliance checklist (must-haves)
Licensing in sports is fraught with pitfalls. Protect your club with a tight legal playbook.
- Clear player consent mechanisms and fee schedules for NIL usage in IP-based stories.
- Rights chain documentation for archival materials and fan-submitted content.
- Worldwide vs. territorial licensing distinctions spelled out for each medium.
- Tax treatment and royalty reporting frameworks for physical and digital goods.
Production & go-to-market timeline (example)
Here is a high-level timeline a club can follow to launch its first transmedia line and merch capsule:
- Month 0–2: IP audit and partner shortlist.
- Month 2–4: Creative auditions and term sheet negotiation.
- Month 4–7: Prototype comic/game, design merch capsule, plan drops.
- Month 7–9: Pilot release, DTC pre-orders, community activations.
- Month 10–18: Scale best-selling SKUs, expand formats, negotiate media adaptations.
KPIs that matter — what to measure from day one
Measure commercial and community outcomes. These KPIs will keep the program accountable:
- Pre-order conversion rate and first 30-day sell-through percentage.
- Incremental revenue per season-ticket holder from transmedia products.
- Fan acquisition cost for new channels (e.g., comic readers to ticket buyers).
- Engagement depth: time spent with content, repeat purchase rate, and membership churn.
Advanced strategies for 2026 and beyond
As the landscape evolves, clubs should consider these advanced plays:
- Co-financing with agencies: Let agencies like WME bring distribution heft and financing in exchange for packaged rights. Use co-financing to accelerate high-production adaptations.
- Creator-led sub-brands: Empower guest artists and writers to run mini-lines that refresh the merch catalog every season — micro‑subscriptions and creator co‑ops can support this model (see creator co‑ops).
- Phygital collectibles: Combine physical collectibles with digital experiences and utility in memberships or arena perks — AR unboxings and phygital concepts are increasingly common (AR‑first unboxings).
- Data-first iterative design: Use pilot releases to A/B test narratives and product designs, then scale winners.
Common pitfalls and how to avoid them
Learn from teams and brands that stumbled. Here are predictable traps and practical defenses.
- Over-licensing early: Don’t give away global adaptation rights in exchange for a small advance. Keep upside participation.
- Ignoring fan creators: Bypass community creators at your peril. Build partnerships, not gatekeeping.
- Poor product fit: Avoid vanity SKUs. Use small-batch trials to validate demand before mass production.
- Slow approval processes: Streamline creative approvals with clear timelines to avoid missed marketing windows.
Case concept: How a mid-market NHL team could win fast
Imagine a club with strong local lore and a diehard fanbase but modest national reach. Here is a concrete pilot concept:
- Create a four-issue graphic novella about the club’s underdog season, co-written by a beloved alumnus and an up-and-coming comic studio.
- Bundle issue 1 with a limited-run jersey patch and a replica stick mini. Offer a season-ticket bundle that includes the full set and a VIP Q&A with creators.
- Launch a companion mobile micro-game where fans unlock digital badges that can be redeemed for arena experiences.
- Measure: pre-orders, merch sell-through, new membership sign-ups, and average spend uplift from purchasers.
Outcome: With conservative assumptions, the club can recoup development costs through pre-orders and premium bundle margins, while building a narrative IP that can be adapted into audio or animation later.
Final checklist before you sign a partner
- Have you scored and prioritized IP assets?
- Does your pitch kit include fan and merch metrics?
- Did you run a paid creative brief to evaluate partners' fit?
- Are NIL and legal approval pathways defined?
- Is the initial pilot tied to a clear merch and DTC plan?
Actionable takeaways
- Start small, think big: Pilot with a comic or short game and a merch capsule — validate demand before scaling.
- Protect upside: Use co-development or reversion clauses to keep future value.
- Activate fans: Use community co-creation to increase authenticity and reduce creative risk.
- Measure everything: Sell-through, ARPU, membership conversion, and earned media should guide decisions.
Why now is the right time
2026 marks a turning point. Agencies are actively packaging transmedia talent, audience appetite for story-driven merch has never been stronger, and production tools allow rapid prototyping. Teams that partner with studios and agencies strategically can turn club lore into durable IP and recurring revenue.
Get started — a simple project to try this month
Run a 30-day pilot: create one short comic strip that captures a viral fan moment, produce 500 numbered prints, and sell them in an arena pop-up. Use the results to build your pitch kit and approach transmedia partners.
Call to action
Ready to build your club's transmedia empire? Subscribe to the icehockey.top Transmedia Playbook newsletter for templates, legal checklists, and partner shortlists. Or contact our consultancy team to run a custom IP audit and pilot launch — we specialize in turning club lore into merch and media that fans buy and keep.
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icehockey
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Senior editor and content strategist. Writing about technology, design, and the future of digital media. Follow along for deep dives into the industry's moving parts.
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